“You’re in a deep dish of trouble”
As a police officer working in a dystopian city of saucy individuals, you are sent on missions to impose the will of the government on its citizens, shaping the city based on how you approach these missions and what actions and choices you make.
The Concept
The world of Qualified Immunity is a near future metropolis called Colander City, fraught with crime and poverty. One of the few shining beacons of morality and justice in this dark city is the Colander City Police Department and you, Probationary Officer Sal Troppo, can’t wait to begin helping clean your home. However, as idealistic as you are, you may soon find out that it’s hard to stay clean while digging through the filth.
The process for writing Qualified Immunity began by formulating a message we wanted to deliver with our game. Our team had many ideas that were all valid, but after a step back we realized they all boiled down to one phrase: abuse of power. Once we had a theme in mind we set out to create the world our story would take place in.
The Narrative Design Process
- The Narrative for the game was first designed using twine as the development tool. It allowed for easy story mapping and good use of descriptive language to flesh out the world.
2. The Narrative was then pushed into Unity using a dialogue system developed by our code team for easy use.